Monday, June 27, 2011

Goodwill Hunting - Philips CD-i

The CD-i. It's NEW, according to the sticker.

Speak of the devil.  In my last post, referring to the SNES mouse, I mentioned that devices like the CD-i are likely pop up in the wrong section, because employees don't know what they are.

Less than a week later, one appeared, stacked on top of a DVD player in the electronics section.  Before
I talk about this one, let's talk about the CD-i.

The CD-i, or Compact Disc Interactive, is an "interactive multimedia player" released by Philips in 1991.  This thing plays just about anything that could be pressed on a CD.  Audio CDs, CD+G (Karaoke discs), even Video CD with the "Digital Video Card" add-on.

The CD-i saw movie releases, interactive audio CDs, encyclopedias and video games - really, if it was coming out for a CD-ROM equipped PC in 1991, you could probably find it here.

The games consisted almost completely of FMV games, though no Digital Pictures titles made it to this platform.  In addition to these, there were board games, game shows, educational titles - and Zelda games.

Yeah, you read that right.  The short version of the story is that Philips was one of the companies that Nintendo partnered with during their attempts to make a CD add-on for the SNES.  Of course, you know by now what happened to their partnership with Sony - but this partnership ended with Philips holding the rights to some of Nintendo's characters - which resulted in some of the worst games of all time.  Two Zelda games and one Mario game exist for this system - not developed by Nintendo.

It was a commercial failure, though, and was discontinued in 1998.  To this day, however, the CD-i has a devoted cult following, as well as a homebrew community still churning out software for the thing.

My CD-i ran $15 at Goodwill, and includes the Digital Video Card add-on.  No remote or controllers could be found, but I'll be returning every day until one pops up - chances are, it was donated with one, and this may be the only way I'll find one for a decent price.  They go for $50 and up on eBay, and that's a bit high for my tastes.

Expect an update here if I come across one.

Thursday, June 23, 2011

Goodwill Hunting - Mario Paint w/ SNES Mouse

16-bit music with animal noises?  Sign me up!

There's not much to be said about Mario Paint that isn't common knowledge.  Gamers and non-gamers alike are familiar with its music, animation and drawing tools - or at least their end result.  Videos from the Mario Paint composer are all over YouTube; the early intro to Homestar Runner was composed in Mario Paint.  Despite having been massively popular, it has become uncommon to find a copy with the SNES Mouse included - and sadly, the mouse is required.

Two versions of the game were released for the Satellaview service in Japan that supported a standard Super Famicom controller, but like most Satellaview products, this never made it to the US.

This copy was purchased at Goodwill for a combined total of $6.98.  There are a couple of things to keep in mind when shopping at Goodwill for things like this.

Firstly, the first time I went in, I saw that the game was there, but no mouse was included.  Without the mouse, the game is hardly worth picking up unless you already have one.  The following day, however, there it was.  The key here is that if there's a complete system and a stack of games, chances are they've donated their entire collection.  So if there's a game that requires a special peripheral, wait for it and it'll probably turn up, as Goodwill doesn't set out all of their games at any given time to keep stock moving.

Secondly, don't just look in the game section.  There are consoles that, on first glance, look like DVD players (like the CD-i), and there are consoles that look like wide tray CD changers (like the LaserActive).  Always look closely.  The reason this is relevant is that Goodwill employees don't generally collect video games, otherwise they'd probably be buying everything out before we even get to see it.  The mouse was found in the computer section, tossed in with a group of PC mice.

Happy hunting!

Sunday, June 12, 2011

How To Repair A Nintendo NES, or "Don't Buy A 72-Pin Connector!"

You know it, you love it, your parents help you hook it up.

As a child, the Nintendo Entertainment System was a magical box of joy.  We could never take a screwdriver to this sacred temple, for fear that the magic would leak out and we'd never see our friends Mario and Link again.

Problem was, over time the magic simply stopped coming.  We'd see the famous grey screen flashes or bizarre corrupted sprites.  Well before any of us even knew the definition of the word 'meme', the idea took hold that somehow blowing into the cartridge would make it work.  As if the magic inside were powered by human breath and saliva particles, sometimes it even worked!

Everyone had their own trick, from putting the cartridge on the edge and shotgun slamming it down (like I did, ugh) to putting another cartridge on top before hitting the power button.

Well, we're no longer children, and as such, we now understand two things - one, that there is no magic hidden inside, and two, that blowing on your cartridges does nothing but potentially shorten the life of your console if you accidentally get spit in there.

So why doesn't it work?  It's the cartridge connector, and the problem is twofold.  First, with the action of pushing in and down on the cartridge to align with the pins inside, the pins become worn and flatten against the inside of the connector.  Second, due to environmental dust and nastiness building up on the contacts of your cartridges, it also builds up on your cartridge connector, blocking the contact between the pins of your connector and the pins of your cartridge.

Many cartridge-based consoles have problems similar to these, but on the NES it's likely exaggerated due to the loading mechanism.

A simple search will not only tell you that the connector is the problem, but in most cases they'll tell you "You need to buy a new 72-Pin connector right now!"  No, you really don't.  Take note, anyone who tells you that you need a new connector is trying to sell you a new connector.  I'll repeat that, since many of us, myself included, have been told for years that this is the only way.  You don't need a new 72-pin connector.  Don't buy one, and certainly don't throw yours away.

Why?  Generally speaking, these cheap knockoff connectors coming out of China are of lower quality than an original, and will fail much, much faster.  In addition, in some cases the stock connector fails when using the official Nintendo Service Center test cartridges, meaning some pins are defective.

Not all are cheap, though - some connectors are manufactured with higher-quality gold pins which are said to make better contact.  I have no personal experience with these, but if you can get the thing working without spending a dime, why bother?

With that said, let's get to the repair.

The Nintendo pictured was purchased just yesterday at a yard sale.  When I got it, it would not load a single game I stuck in it, even with multiple attempts, making it a fine example.

Six screws here, none hidden.

Turn the system over and remove the case screws.  They're easy to find, and none are hidden - one in each corner, one at the top, and one at the bottom.


Now you're likely to find out how well it's been cared for.  This particular system has piles of dust that would probably carbon date back to 1986.  Grab a can of compressed air and blast the crap out of them.

Remove the shielding.

Next, we remove the RF shielding.  There are seven screws in all - three on the right, two on the left and top. Once the screws are out, pull it up to slide it off.

Dear Nintendo, why oh why didn't you keep the top-loading design?

Now, our cartridge assembly is exposed.  This is where the cartridge slides into the connector and is pushed down to align with the pins.  There are six screws - two of which are slightly gold-toned and just a bit longer than the others.  Pay attention to where these came from - they'll need to go back there.  There's one of the regular-sized screws in each corner, and the slightly longer screws go a bit down from the top corners, going through the motherboard to attach all three pieces together.  Pull up and forward to remove the assembly from the connector.

There you are.

Now our culprit is exposed.  Just pull up and slide the connector back to remove it.

You've been a very naughty connector.

All right, we've got the problematic connector out, so let's get to fixing it.  If you have a dental pick, this will go much more smoothly.  With a dental pick, wrap the pick around the pin and simply pull it forward so the pin comes straight up.

I don't have a pick on hand, so I've used a tiny screwdriver.  A flat head 1.4, if you have it available.  Using the screwdriver, push the pin to the side so you can get under it, and gently pull the pin up.  Do this slowly and very carefully.  If any pin gets broken, you will need a new connector.  Keep in mind, also, that these pins should not be bent outside of their grooves, they should be pulled straight up.  If they bend to the side, simply stick the screwdriver in the other side and gently pry in the other direction until it's centered again.

Once you've completed the dental surgery, it's time for the dental cleaning.  An old toothbrush is actually the quickest and easiest way to clean these connectors, but if you don't have one on hand, a scrub brush for dishes works just as well.

Contact cleaner spray is the best option for cleaning contacts, but if you don't have any on hand, use rubbing alcohol.  Dip your brush in the alcohol and scrub away.  Don't skimp on the scrubbing, the accumulated nastiness will keep your cartridges from making contact.  Allow the connector to dry - if you used alcohol, and it still smells like alcohol, it isn't dry yet.  While it's drying, go ahead and clean up your games with a cotton swab and either contact cleaner or rubbing alcohol.  Dirty games most likely won't work, and will probably add their own grime to the cart connector, meaning you might have to clean the thing up again next week.  If you'd like, invest in an NES cleaning kit.  It will be very, very worth it.

Now that it's all cleaned up, we can follow the instructions in reverse to put it back together.  Pull up on the motherboard and slide the connector back into place.  Don't be afraid when pushing it back on, these things are built like a tank.

Slide the cartridge assembly back in place and screw it down - remember, the long gold screws go in the middle.

Push in a game to alleviate the death grip.

Now that the connector and assembly are back in place, slide in a game cartridge (pre-cleaned, please).  Push the cartridge back until the connector slides inside.  It'll be hard, especially the first time, which is why I recommend doing it before assembly.  The death grip is perfectly normal - it'll take a few uses before it loosens up.  Use a third party cartridge, especially Tengen, if you have one, as the boards tend to be a bit thicker.  I don't have any on hand, so you get Super Mario Bros. 2.

Put the shielding and case back on, and you're done!

I'll tell you again, because I cannot stress this enough - make sure your cartridges are clean before inserting them into your NES.  Clean them regularly and your games will start up the first time, every time - well, until the connector becomes worn again.  In that case, I'll see you again in 10-20 years.

7/3/2011 - A Part 2 has been added with more information.

Tuesday, June 7, 2011

The Cutting Edge of The Past - Sony's 1995 E3 Keynote

I haven't been around much lately.  Why?  Among other things, it's E3 time.

Yes, I do play modern video games as well.

Anyway, with all the E3 excitement, why not take a look at the very first?  Here's the background - Sega is still relevant, Nintendo still cares about the gamer and Sony is the newcomer with a lot to prove.  Here's the full Sony keynote speech from 1995.  Enjoy!

Sorry about the owner of the video spamming his URL every 5 seconds.  This is the best complete video I was able to find.

Part 1

Part 2

Part 3

Thursday, June 2, 2011

You Can Not Has: Games You'll Never See - Part 3

That is some badass headgear, right there.

In 1991, Sega was doing quite well financially, due to the worldwide success of the Mega Drive/Genesis console.  As a result, they were working, as they often did, on new technology and control schemes to change the face of gaming.

When Sega announced their Sega VR headset, gamers were excited.  After all, "Virtual Reality" was just starting to gain steam, and everybody wanted a piece of it, though Sega was the only company poised to make it an actual reality.

It was an IDEO virtual reality headset with LED screens inside and stereo headphones.  Sensors were also installed to allow the headset to track your head's movement, moving the environment with your head's position.

The headset was originally targeted for a 1994 release, but never made it out of the prototype phase.  Sega claims that development as stopped because the effect was so realistic that people would move around and injure themselves while gaming.  Having seen people injure themselves flailing around with Kinect games, I might actually believe this story.

The more widely accepted version, however, is that test users complained of headaches and motion sickness. This is also believable for anyone who's tried the 3DS or Virtual Boy for more than five minutes.

Reportedly it was a last-minute decision - Alpha Bits cereal even had an instant win game with this as the grand prize, as seen here:

I'd have loved to own one of these, headaches and all.